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Clarisse or something about us movie
Clarisse or something about us movie








clarisse or something about us movie

I received a lot of comments like, “Was it necessary, with this camera position and this dark lighting, to waste this amount of time in doing assets upon assets?” Maybe it is curious, but because this was a test project, that’s how I wanted to treat it. I like to do a complex VFX breakdown, which, to me, is the hero part of the final work, even more important than the rendered shot itself. Then, I sorted all the assets by type, and subtype: the most important part of my work was modelling plenty of assets.

clarisse or something about us movie

As a fan, I tried to be as precise as possible concerning the topology and the architecture, so it took some time to gather references and break down all the elements. It was the first time I had to create a whole environment from scratch. (AW): What were the biggest challenges you overcame while creating “The Shadow over Innsmouth?” It was important for me to challenge myself and make sure I’ll be able to deliver shots on time. The challenge was huge, but I really needed to troubleshoot as many issues as possible before starting client work on a genuine show. The main goal was to do a kind of test-project for my studio: dealing with time constraints, as a single artist, on a large-scale environment project. There were so many precise descriptions of the town, so I started to think about building it in CG! (DR): I am a huge fan of Lovecraft’s universe, and when I came back to France after my Canadian journey, I read the short novel on the plane. What inspired the project and what were your goals for it? (AW): You just released “The Shadow over Innsmouth,” your first Providence VFX project. I’m sure it can divide time, cost and frustration by ten, haha!

#Clarisse or something about us movie software

I had a couple of discussions with my leads regarding Clarisse throughout the years and I think it is the perfect software for 3D freelancers for many reasons! The license is affordable and it is helping artists to save a lot of time for a lot of things, especially in the back and forth with clients. So, I decided to work on open source 3D creation software like Blender to model my elements, and to occasionally rent specific software depending on the projects I have to work on. Because I am launching my studio, I had to find the best compromise between license costs and flexibility for my generalist approach to CG environments. (DR): Today, my workflow is mainly based on Clarisse. (AW): What does your software toolkit look like right now and how has it changed over the years? We were close to 70 artists in Montreal at that time, if I am remembering right! It was so interesting to share knowledge with all of those talented people.Ī shot from David’s work on Fantastic Beasts and Where to Find Them Workflow and Toolkit Obviously, a couple of artists specialized in one specific skill, but most of the environment team were generalists. For the set extensions, we used to do our own projections in Nuke and deliver slap comps to the compositing department. – Thierry Hamel (ENV TD, now 3DDMP Supervisor at MPC)īasically, depending on the shots, I was assigned to set extension or environment tasks (modeling, texturing, etc) it was pretty exciting to be able to switch between all the aspects of the environment work. – Marilyne Fleury (DMP, now Head of Creative Operations at MPC) I worked as DMP/Environment TD and switched between DMP, modeling, texturing, sculpting, and a little bit of layout and lookdev, with extremely talented artists and brilliant leads, supervisors, and coordinators.

clarisse or something about us movie

I spent nine months on this project, with the best team I ever had in the VFX industry. But, my first real show was Wonder Woman. As a big fan of the Harry Potter universe, it was a dream come true. (DR): Indeed, I got the opportunity to work on those shows in 2017, and it was really amazing! Fantastic Beasts was one of my first big shows, even if I came in really close to delivery. (AW): You worked on some big titles before starting your studio, including Wonder Woman and Fantastic Beasts and Where to Find Them what was it like working on those films and what was your workflow?










Clarisse or something about us movie